
Oddly, during Sigma's post-battle dialogue, the word "have" was removed from the sentence in Mega Man X Collection, making it grammatically incorrect. The X Legacy Collection version discards this change and uses the original SNES script instead. This is slightly closer to the Japanese script, however. I guess I'm not powerful enough to defeat him.ĭamn! I guess I'm not powerful enough to defeat him.įor some reason, X's first (and only) line of dialogue in the game was punched up a bit for the PlayStation 2/GameCube Mega Man X Collection. Walking right and climbing up an invisible wall leads to the central room with the palette and enemy graphics incorrectly loaded, as well as an incorrect lower Y boundary. X can walk on the ceiling in the beginning of Flame Mammoth's room by hopping on the Utuboros heads and climbing up the tube.

Several glitchy passwords can start out X with either 0 life or max life and all weapons / Sub-Tanks depending on if the game demo was accessed or not. If Sigma and X are killed at the same time, the boss is defeated, but the player does not regain control and can't advance the cutscene dialogue. This can lead to a bug when fighting Storm Eagle where the player can get credit for defeating him after dying.

The powered up Shotgun Ice platform does not shatter if it's used to kill a boss.

The "WARNING MESSAGE" has the text in Japanese scroll across the bottom of the screen. In the international versions, it's a Mega Buster Mark17. The X-Buster is a Rock Buster Mark17 in the Japanese version. (a portamentau of Hayato, a Japanese name, and the word atom) in the international versions. X's voice generation device is made by MOKUOO Inc. However, strangely, Capcom's distinctive musical jingle was not removed, and the logo replacement was rather low-effort, resulting in Europe getting a bizarrely anticlimactic splash screen. The game was published by Nintendo in Europe, which resulted in the logo splash screen being changed.
